Esports · Broadcast intelligence
eMedia Monitor tracked esports across 201 TV and radio channels in 28 countries while the Esports World Cup played out in Riyadh. The result: a news leaderboard led by the host nation, and an industry story that reaches well beyond the matches.
- Data
- eMedia Monitor
- Analysis
- HEKA Insights
- Period
- 6–17 August 2025
- 708Broadcast items
- 201Channels tracked
- 28Countries
- 5Languages
Source: eMedia Monitor · report page 2 ↗
01Leaderboard
Saudi Arabia jumps to the top.
As host of the Esports World Cup, Saudi Arabia produced 37% of all esports broadcast clips: more than the USA and the UK together.
- 01 Saudi Arabia 37%
- 02 USA 17%
- 03 UK 16%
- 04 Colombia 7%
- 05 Mexico 4%
- 06 Germany 3%
- 07 Spain 2%
- 08 South Africa 2%
- 09 Nigeria 2%
- 10 Scotland 2%
- 11 China 1%
- 12 Canada 1%
Source: eMedia Monitor, report page 3 ↗
02Formats
Radio edges out television.
For a visual sport, the split is close to even: slightly more of the esports clips came from radio than from TV.
- 53%Radio
- 47%Television
Source: eMedia Monitor, report page 2 ↗
03Tournaments
One event dominates the tournament story.
Of the clips about tournaments and events, three in four were about the Esports World Cup.
- 76%Esports World Cup
- 24%Other tournaments
Source: eMedia Monitor, report page 2 ↗
04Games
The games that made the news.
Among individual titles, Rocket League led the mentions, ahead of two mobile shooters.
-
01
6%
Rocket League
Share of the tournament and event clips.
-
02
4%
PUBG Mobile
Share of the tournament and event clips.
-
03
4%
Call of Duty: Mobile
Share of the tournament and event clips.
Source: eMedia Monitor, report page 2 ↗
05Broadcasters
Saudi outlets carry the story.
Saudi stations lead the list of sources: UFM KSA and Jeddah Radio ahead of Al-Ekhbaria, with CNN alongside Saudia Radio and SSC News.
- 01 UFM KSA 11%
- 02 Jeddah Radio 6%
- 03 Al-Ekhbaria 4%
- 04 CNN 3%
- 05 Saudia Radio 3%
- 06 SSC News 3%
Source: eMedia Monitor, report page 4 ↗
06Spotlight
The Esports World Cup in numbers.
Across July and August, the first Esports World Cup in Riyadh drew broadcast interest far beyond the region.
-
01
2,179
TV mentions of the event
From July to August, across more than 100 channels tracked for the World Cup alone.
-
02
$70M+
Prize pool
More than 2,000 players competed in 25 tournaments.
-
03
11%
Al-Ekhbaria
The leading TV outlet for the event, ahead of CNN (9%) and BBC News (5%).
Source: eMedia Monitor, report page 5 ↗
07Moments
Three moments that made the news.
The opening, a competitive first and a spectacle in the sky: each gave broadcasters a different reason to cover esports.
-
8 July
The World Cup opens in Riyadh
25 tournaments and a prize pool of more than $70 million: the biggest esports event yet.
-
13 July
Team Heretics make history
Heretics beat Fnatic to become the first Valorant champions in the event’s history.
-
10 August
A drone show over Riyadh
Images of a spectacular drone show above the city were picked up by TV news around the world: the biggest spike of the summer.

Source: eMedia Monitor, report page 6 ↗
08Beyond the matches
The industry is becoming the story.
Outside the World Cup spotlight, esports entered the news through money, schools and institutions as well as results.
-
01
11%
Prize money
Growing prize pools frame esports as a maturing industry with major financial backing.
-
02
10%
Esports in schools
Scholarships, labs and school tournaments link esports to youth culture and future skills.
-
03
5%
Corporate and governance
Partnerships, conferences and federations place esports in the wider business and governance landscape.
Source: eMedia Monitor, report page 7 ↗
Esports coverage now reaches beyond the competition: the industry itself is becoming news.
From insight to a better brief
A more useful esports brief.
-
01
Separate event share from industry share.
Define the comparison base before reporting a percentage. Tournament coverage and all esports coverage are different bases.
-
02
Follow the outlets as well as the markets.
Combine country and broadcaster views to see how a host-market story travels into international news.
-
03
Measure the surrounding themes.
Prize money, education and governance show what esports means to the news beyond the scoreboard.
The publication
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